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Whirlwind Barb Guide
You will not be able to use most of your equipment until level 70, when you get
the strength bonus from your Annihilus.
This guide is assuming that you have completed all of the Stat/Skill/Resistances
Quests, which are:
Act 1 -The Den of Evil (1 Attribute point per difficulty)
Act 2 -Radament (1 Attribute point per difficulty)
Act 3 -The Jade Statuette (20 life per difficulty)
Act 3 -The Tome of Lem Isen (5 Stat points per difficulty)
Act 4 -Izual (2 Attribute points per difficulty)
Act 5 -Save Anya (10 Resist points per difficulty)
Available Skills at 85: 97
Available Stats at 85: 440
If your Sandstorm Treks are +15 Strength and your Annihilus is +20 to Attributes,
if not then this should be raised accordingly. For example, if your Treks are
+13 Strength and your Annihilus is +15, your strength should be 78 as opposed to
If you use Ravenfrost/Angelics for your rings/amulet then this will get you to
220 dex for max block with an SS at level 99. If you choose to use Viper Whorls
and Gale Shell then you will only have 190 Dex, but since most people don't make
it to 99 in 1.10 this shouldn't matter to much.
1 in Bash
1 in Leap
1 in Leap Attack
1 in Stun
1 in Concentrate
1 in Howl
1 in Battle Command
Max Axe Mastery (or sword mastery if you use Tactic 5 for attack, see below)
1 in Increased Stamina
1 in Increased Speed
1 in Natural Resist
Rest in Iron Skin
Eth BOTD Berserker Axe
The better the stats on this the better, 400+/15 is ideal but very expensive.
Perfect Base Defense SS with an Um/40/15 Max in it
You should have one of each, and switch them depending on what kind of character
you are facing. When going against casters you should switch to Um, and when
going against non-casters or people who deal strictly physical damage you should
switch back to 40/15 Max.
The strength requirement should be kept somewhere below 200, and the higher the
defense the better. 1350+ is ideal.
Eth Zod Arreatís Face
200%/6% is perfect, but these are very rare. Any Eth one would have better
defense than a regular one, but if you canít get an eth one then a regular one (perfect
ones are not very rare and not very expensive, so shoot for a perfect one) works.
If you use a regular one it should be socketed with a 40/15 Max Jewel.
Perfect Vitality Verdungoís
+40 Vitality, these are not very expensive because you do not have to worry
about Damage Reduction. This is because of the 50% Damage Reduction cap in PvP
(8% on Enigma + 35% on Stormshield = 43%, the minimum on Verdungoís is 10%).
60% Enhanced Damage and +20 Strength is perfect, but these can cost you a great
deal, anything with 50+ Enhanced Damage will work, the Strength is not very
Eth Sandstorm Treks
13+ Vitality and Strength is better, and the more defense on them the better.
You have a few options for your rings/amulet -
Option 1: 1 Perfect Ravenfrost (or close to it), 1 Angelic Ring and the
Angelic Amulet. This will give you some greatly needed AR and the Cannot Be
Frozen mod, which you are currently lacking.
Option 2: 2 Angelic Rings and the Angelic Amulet. This will give you even
more AR, but you will be missing the Cannot Be Frozen mod and will have to use a
Cham rune in your SS as opposed to Um or a 40/15. This will lower your resists
quite a bit, and as a result you will probably have to replace some of your
charms with 20 Life/5 Resist charms in order to make up for it.
Option 3: 2 Viper Whorls and a Gale Shell Amulet. These are commonly
duped and pretty easy to find. They will solve your resists problem, but you
will still have to place a Cham in your SS. These will give you more life and
mana, as well as +2 to all skills. You sacrifice a great deal of AR because you
arenít wearing the Angelic Set, however.
You also have some options for Charms:
Option 1: 39 3/20/20s and 1 Annihilus Charm. These will give you lots of
AR, a nice boost to your life, and will add a decent amount to your max damage.
You resists might suffer, though, depending on what option you chose for your
Option 2: 3/20/20s mixed with 20 life/5 resists charm and 1 Annihilus
Charm. The amount of 20/5ís you use depends on how many more resists you need,
only use as many as you need to max out your resists (75 all). You will lose
some AR and a bit of damage, but not a great deal.
Option 3: 10 Barbarian Combat Charms with Life, 9 3/20/20s and 1
Annihilus Charm. Your AR will suffer, as will your life, but your damage will
rise. This option has not been tested by me yet. If anyone has done this PM me
with the results, as Iím not rich enough and donít have enough time to trade for
10 combat charms with life.
Option 4: Same as above, except instead of 9 3/20/20s use 20/5ís until
your resistances are maxed.
2 +3 Echoing Weapons (+3 to Warcries. Many people want ones with colors other
than the standard yellow. Having 2 blue or red Warcry weapons may look cool, but
also costs more and itís up to you if you want to spend that extra amount just
Some other equipment you may want to have in your stash:
Demon Limb - This can be used to cast enchant before battle with its charges.
Many people consider this being bad mannered, and in many clans and tournaments
outside charges are not allowed. It will boost your AR by a great deal, and will
also add a small amount of fire damage. Replenishing all 20 charges costs a
little over 200k Gold, unless you use the Cube Recipe (see below).
Thunder Godís Vigor - Adds to your maximum Light Resists and adds to your light
absorb. This is for fighting Trappers and Lightning Sorcs, and it will reduce
their damage a great deal.
2 Wisp Protectors - These add 15-20% Lightning Absorb each, which can render
Trappers and Lightning Sorcs practically useless against you. They can be
somewhat expensive though, and arenít necessary for most duels.
Rising Sun Amulet - Adds to your Fire Absorb, useful against Fire Sorcs and the
rare Fire Trapper.
Dwarf Stars - Same reason as above.
Guardian Angel - This armor adds 15% to all your maximum resists, and can be
very useful against casters. I would not recommend this armor, however, as it
lowers your defense and you lose the ability to Teleport, which is one of your
tactics for attack.
Additional 20 Life/5 All Resists - Use these in place of 3/20/20s if you need
the extra boost for resists.
Ral/Ort Runes - Ral + Any Armor in the cube repairs the armor entirely, which is
very useful if you are using a superior Enigma (fully repairing a superior
Enigma can cost over 1.5 Million Gold). The Ort runes would be used along with
any chipped gem for replenishing the charges in a Demon Limb, if you choose to
use one. Ort + Any weapon in the cube repairs it fully, but since you are using
eth BOTD with the indestructible mod you will not need to use this.
Tactics for Attack:
Chase down your enemy and the Whirlwind when you are close enough. This works
well against Melee characters, as they donít move while you Whirlwind them
anyways. If you choose this tactic against Casters be prepared to take a lot of
damage, as chasing them down can result in you having to tank a lot of hits.
Tactic 2 (primarily for Melee Characters):
The best way to Whirlwind against a melee character is not to Whirlwind through
them, but to Whirlwind away from them. When a character moves to chase after you
their defense lowers, and they will be forced to run into part of your Whirlwind.
This gives them less hits, resulting in less damage on you.
Teleport next to your enemy and immediately Whirlwind. This should be used
against casters, as you often can surprise them and prevent them from
teleporting or running away before you can get a hit in. This may take some
practice, and the first few times to try it you will probably find yourself
Whirlwinding the wrong way, or missing with your teleport entirely.
Tactic 4 (primarily for other Whirlwind Characters):
Wait for the enemy to use their Whirlwind, then move out of the way and
Whirlwind back. This will also take a bit of practice, in order to get the
timing right for moving away. Whirlwinding at the same time as your enemy often
results in neither of you getting hit, and can prolong the duel by a great deal.
Tactic 5 (requires eth BOTD CB and Sword Mastery maxed):
Remove your shield and WW with a 2 handed eth BOTD CB. This will give you an
incredible damage boost, but should only be used against casters (if you remove
your shield against melee characters and other WW barbs/bowazons you will most
definately die). Use the same tactics as above, but you will be taking more
damage so being able to kill quickly is a must if you use this tactic.
This character is good for just about any PvM situation, with the exception of
the end of Act 4 and the Worldstone Keep level 2 and on in Hell. Oblivion
Knights cast Iron Maiden on you, and if you are caught in the middle of
Whirlwind when they cast it you have no way of stopping, and are pretty much
guaranteed death. Any other place in the game is easily beaten, both Solo and in
games with multiple people. 8 Person games in hell can cause some difficulty,
but usually you will have other characters helping you in this case.
Some items that help with leveling:
Full Angelic Set
Full Death's Set
Coif of Glory (unique full helm)
Strength Charms (+5 Large is the best, and you get the most strength for the
space it takes up, you should only need 1 though)
The first stat that you should work on maxing is strength, so you can use the
Death set sword. This sword will give you a ton of cold damage, and you can one
hit kill most things in Act 1 and 2. The Death gloves and belt give some nice
bonuses for the low level as well, 30% IAS on the gloves, Cannot be Frozen, +15
all resists, and 8% Life Leech. On this barb you should use one Death sword and
one Angelic Sword, along with the rest of the Angelic Set. This will give you
nice attack speed and the full set bonus for Angelic as well as the decent
damage with Death. Coif of Glory is a unique helm that blinds the enemy, and is
very useful at lower levels because it can render most enemies useless for a few
Another easy option is to just get a high level enchant and run through 1 hit
killing everything with your massive fire damage, but if you don't have a friend
with a sorc than the above method works.
Where to level:
1-4 Den of Evil
5-9ish Stony Field/Cold Plains
9-14 Tristram Runs
15-20 Tomb Runs
20-24 Cows (getting a higher level to kill helps)
25-45 Normal Baal
45-72+ NM Baal
72 and beyond Hell Baal
You should place all stats in strength to begin with, until your strength
reaches 71. After this you should boost your Dex to 36 (so you can use Angelic
Sword). Put some in Vit until you reach about level 15, and then put the rest
into Dex that you need. Just put the rest in Vit from then on.
Max Axe/Sword Mastery First (at level 19 it should be maxed)
Points in the Pre-reqs of WW and BO
Max WW as soon as possible (at level 49 it should be maxed)
1 Point in Battle Command/Natural Resist/Increased Speed
Points in Iron Skin as you level.
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